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Submission to Enter the (Multi-User) Dungeon
MUD in Golang
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Devlog
New version online
June 03, 2018
by
Jason Scheirer
You can SSH into the new server, most of the changes I discussed are there. ssh 35.185.20.244 -p 2222 Also my apologies, I messed up the private key so you'll have to reauth...
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More stuff on its way
May 26, 2018
by
Jason Scheirer
I haven't abandoned this! I've been travelling. There are 4 more days to the review period for the MUD competition, after which I will deploy the latest daily. Beware: this will reset the database and...
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Equip fixes and more
May 18, 2018
by
Jason Scheirer
What's happened since my last post? These things: I've got a version of the service pinned to code jam hosted on GCP. Go on and ssh 35.185.20.244 -p 2222 and enjoy. Once the rating period is over I'll...
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More daily fixes
May 17, 2018
by
Jason Scheirer
So the jam is closed but I'm still chugging along. What I did today: The refactor I wanted to do. All boltdb-specific implementation code lives in one file and the abstract interfaces are a lot more c...
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Last few tweaks
May 16, 2018
by
Jason Scheirer
Okay one last update to the build (mostly to the terrain generation). Tomorrow I want to add an ice and forest biome...
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I got an extra day!
May 16, 2018
by
Jason Scheirer
The due date was extended by 24 hours! I did the following: Since the equip system still isn't 100% there, picking up a weapon will equip it (and drop anything you currently have equipped). Now you ca...
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Inventory sort of works
May 15, 2018
by
Jason Scheirer
Inventory: random character and location drops work and you can pick them up. At current all you can do is hoard shiny rocks, though. Some monsters in castles will rare drop basic weapons, but the equ...
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Hello, world!
May 13, 2018
by
Jason Scheirer
I've wanted to participate in a game jam for a couple of years now but never really found the time or inspiration. I was browsing the open game jams for something interesting looking and I saw Enter t...
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