More daily fixes
MUD in Golang » Devlog
So the jam is closed but I'm still chugging along. What I did today:
- The refactor I wanted to do. All boltdb-specific implementation code lives in one file and the abstract interfaces are a lot more clean. Now some other backing store/framework can drive the game transparently on the backend.
- Apparently I shipped a version where you could no longer take damage from enemies. Fixed that.
- Group together items by name in the inventory/items lists. You can now drop inventory items too.
- Scrolling/selection in inventory screen
Tomorrow I want to fix the equipment slots/equipping functionality. Still need to seed some Ice/Forest biome rules too.
Files
mud-2018-05-16-windows-amd64.zip 1.9 MB
May 17, 2018
mud-2018-05-16-darwin-amd64.tgz 2 MB
May 17, 2018
mud-2018-05-16-linux-amd64.tgz 2 MB
May 17, 2018
Get MUD in Golang
MUD in Golang
A small MUD coded in Golang for the Enter the MUD Code Jam
Status | In development |
Author | Jason Scheirer |
Genre | Adventure |
Tags | Multiplayer, Procedural Generation, Roguelite, Text based |
Languages | English |
More posts
- New version onlineJun 03, 2018
- More stuff on its wayMay 26, 2018
- Equip fixes and moreMay 18, 2018
- Last few tweaksMay 16, 2018
- I got an extra day!May 16, 2018
- Inventory sort of worksMay 15, 2018
- Hello, world!May 13, 2018
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